Reachpoint

Solo Project (With large-scale collaborative QA Testing) - Design, QA
Tools Used: Hammer Engine, Steam, DungeonScrawl, Aseprite
Project Goals: Learn multiplayer level design, learn Hammer Engine, become familiar with QA testing for competitive multiplayer games.
Time span: 6 weeks




Reachpoint is a Team Fortress 2 King of the Hill map I created for the Multiplayer Level Design module. The development process consisted of research, designing the map, testing with fellow students, and analyzing feedback to inform the next iteration.